Friday, 14 December 2018

Digital Games

Digital Games

Laws
Games are the same as all media they have copyright laws. But games copyrights include: artwork, music, animations, characters, voice-overs and then whatever else goes into making a game. There are a very detailed games which usually have no copyright in but other games which are less detailed have the same sort of content and music and can have a lot of copyright.
Clearances
The producers of digital games have to ask permission if they want to use locations or different images in their game. An example of this is Red Dead Redemption 2. This game has taken so many years to make and is a very well made and detailed game. They have people who have to go out and take pictures of different landscapes then get permission for it. Games clearances are much more harder than all the other types of media.
Trade Unions and Professional Bodies
PEGI stands for pan european game information. This is the regulatory body that regulates video games. They follow the same principles as the BBFC.
The ratings are:
Parental Guidance
Appropriate for ages rated 3+
Appropriate for ages rates 7+
Appropriate for ages rated  12+
Appropriate for ages rated 16+

Appropriate for ages rated 18+

Personnel

There is many different personnel when making a game. There are audio engineers who create the sounds and sound effects as well as the music which can be heard in the game, There are testers who are people who test the product to see whether the game has any bugs or faults and whether it needs to be fixed. There are game programmers that make the game work and code and script the game. There is Artist and modellers who design most of the game such as characters and backgrounds.

The rest of digital games is similar to film.

Audio

Audio
Regulators


Regulations in music are similar to film. But music is audio and isn't something you can see so there's much less regulations needed. When a music video is made that is when the regulations are hard. In music and audio only the lyrics and words used as well as the meaning of the song are regulated. For example if a song on apple music had rude or explicit lyrics it will be marked as an explicit song.
Clearances
Audio and music are the most copyrighted section in pre-production. If a piece of music is copyrighted into a project, whoever created this project can be fined a hefty fine. Most of the time the creators of the project have to get permission from the producer of the music. Also the music or audio which is being used might not be the full track and could be only samples of it but that can still be copyrighted anyway and the creator of the project will have to be careful about what they use.

Personnel
The crew is the same as TV and Film. There is the crew who create the audio and sound and then there is the artist who either plays the music for the audio or for example sings or raps a song. The only department they need is the sound section. If they make a music video then they will need to hire the same amount of personnel as you would need if you were making a film.

Facilities
There isn't much crew involved in facilities when making or recording a song. It is usually only a recording booth and an editing room.
Location


Usually the recording of a song or audio will be inside so its usually done in a recording booth, but if they want to record outside they will need to get permission to record in that location. They might record outside to get natural sounds or sounds to match a music video.
Time


If the producers need to hire out equipment then they need to return it by the deadline. So they will have to record it by the time they have to hand the equipment back. They might need to hire crew as well. If you don't have your own equipment it could be harder to record if you have to hire stuff out.
Materials Required
The equipment for audio is the same to most of the other media types. Equipment needed is, a computer, microphones, headphones, cables, wires and musical instruments. All of the equipment can create a song or a piece of music which the producers want to make.